Reveal a tile
Start on the Welcome Tile. Click a smoky edge to reveal a new room — placing it automatically earns +1 GP. Roll the d20 table for whatever horrors await.
Tavern briefing
Dungeon Jerks is a snarky tile-and-card dungeon crawl for 3–8 players. One device pass-and-play, or async rooms across phones — same chaos, different couch. PG-13. Roll, jeer, profit.
Think D&D night if the DM had espresso and nobody brought a notebook. Tiles appear from the mist. Action cards punish friendship. Characters narrate themselves like they're auditioning for a reality show in a haunted tavern.
Four rules to the chaos.
Four steps. Zero patience required.
Start on the Welcome Tile. Click a smoky edge to reveal a new room — placing it automatically earns +1 GP. Roll the d20 table for whatever horrors await.
Moving onto a tile that is already on the board does not pay GP. It pulls an Action card from the bottom-right deck. Resolve it, then your turn ends.
Each character gets a once-per-round ability. The popup shows only the target controls that ability needs.
First player to 20 Gold wins. When someone gets close, the table gets warned. Be polite, then be awful.